Files
tbd-station-14/Content.Shared/Verbs/SharedVerbSystem.cs
2021-11-05 17:48:30 +11:00

69 lines
2.5 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Content.Shared.Verbs
{
public class SharedVerbSystem : EntitySystem
{
/// <summary>
/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
/// does not request verbs from the server.
/// </summary>
public virtual Dictionary<VerbType, SortedSet<Verb>> GetLocalVerbs(IEntity target, IEntity user, VerbType verbTypes, bool force=false)
{
Dictionary<VerbType, SortedSet<Verb>> verbs = new();
if ((verbTypes & VerbType.Interaction) == VerbType.Interaction)
{
GetInteractionVerbsEvent getVerbEvent = new(user, target, force);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Interaction, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Activation) == VerbType.Activation)
{
GetActivationVerbsEvent getVerbEvent = new(user, target, force);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Activation, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Alternative) == VerbType.Alternative)
{
GetAlternativeVerbsEvent getVerbEvent = new(user, target, force);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Alternative, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Other) == VerbType.Other)
{
GetOtherVerbsEvent getVerbEvent = new(user, target, force);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Other, getVerbEvent.Verbs);
}
return verbs;
}
/// <summary>
/// Execute the provided verb.
/// </summary>
/// <remarks>
/// This will try to call the action delegates and raise the local events for the given verb.
/// </remarks>
public void ExecuteVerb(Verb verb)
{
verb.Act?.Invoke();
// Maybe raise a local event
if (verb.ExecutionEventArgs != null)
{
if (verb.EventTarget.IsValid())
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
else
RaiseLocalEvent(verb.ExecutionEventArgs);
}
}
}
}