Files
tbd-station-14/Content.Shared/GameObjects/Components/Movement/MovementSpeedModifierComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

105 lines
3.4 KiB
C#

#nullable enable
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Movement
{
[RegisterComponent]
public class MovementSpeedModifierComponent : Component
{
public const float DefaultBaseWalkSpeed = 4.0f;
public const float DefaultBaseSprintSpeed = 7.0f;
public override string Name => "MovementSpeedModifier";
private float _cachedWalkSpeedModifier = 1.0f;
[ViewVariables]
public float WalkSpeedModifier
{
get
{
RecalculateMovementSpeedModifiers();
return _cachedWalkSpeedModifier;
}
}
private float _cachedSprintSpeedModifier;
[ViewVariables]
public float SprintSpeedModifier
{
get
{
RecalculateMovementSpeedModifiers();
return _cachedSprintSpeedModifier;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float BaseWalkSpeed { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float BaseSprintSpeed { get; set; }
[ViewVariables]
public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
[ViewVariables]
public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
/// <summary>
/// set to warn us that a component's movespeed modifier has changed
/// </summary>
private bool _movespeedModifiersNeedRefresh = true;
public void RefreshMovementSpeedModifiers()
{
_movespeedModifiersNeedRefresh = true;
}
public static void RefreshItemModifiers(IEntity item)
{
if (item.TryGetContainer(out var container) &&
container.Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
{
mod.RefreshMovementSpeedModifiers();
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, p => p.BaseWalkSpeed, "baseWalkSpeed", 4);
serializer.DataField(this, p => p.BaseSprintSpeed, "baseSprintSpeed", 7);
}
/// <summary>
/// Recalculate movement speed with current modifiers, or return early if no change
/// </summary>
private void RecalculateMovementSpeedModifiers()
{
{
if (!_movespeedModifiersNeedRefresh)
return;
var movespeedModifiers = Owner.GetAllComponents<IMoveSpeedModifier>();
float walkSpeedModifier = 1.0f;
float sprintSpeedModifier = 1.0f;
foreach (var component in movespeedModifiers)
{
walkSpeedModifier *= component.WalkSpeedModifier;
sprintSpeedModifier *= component.SprintSpeedModifier;
}
_cachedWalkSpeedModifier = walkSpeedModifier;
_cachedSprintSpeedModifier = sprintSpeedModifier;
}
_movespeedModifiersNeedRefresh = false;
}
}
public interface IMoveSpeedModifier
{
float WalkSpeedModifier { get; }
float SprintSpeedModifier { get; }
}
}