Files
tbd-station-14/Content.MapRenderer/Painters/EntityData.cs
2023-06-26 01:56:20 +10:00

16 lines
382 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.MapRenderer.Painters;
public readonly record struct EntityData(EntityUid Owner, SpriteComponent Sprite, float X, float Y)
{
public readonly EntityUid Owner = Owner;
public readonly SpriteComponent Sprite = Sprite;
public readonly float X = X;
public readonly float Y = Y;
}