Files
tbd-station-14/Content.Server/Revenant/EntitySystems/EssenceSystem.cs
2022-08-13 23:49:41 +10:00

72 lines
2.4 KiB
C#

using Content.Server.Mind.Components;
using Content.Shared.Examine;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Robust.Shared.Random;
namespace Content.Server.Revenant.EntitySystems;
/// <summary>
/// Attached to entities when a revenant drains them in order to
/// manage their essence.
/// </summary>
public sealed class EssenceSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EssenceComponent, ComponentStartup>(UpdateEssenceAmount);
SubscribeLocalEvent<EssenceComponent, MobStateChangedEvent>(UpdateEssenceAmount);
SubscribeLocalEvent<EssenceComponent, MindAddedMessage>(UpdateEssenceAmount);
SubscribeLocalEvent<EssenceComponent, MindRemovedMessage>(UpdateEssenceAmount);
SubscribeLocalEvent<EssenceComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, EssenceComponent component, ExaminedEvent args)
{
if (!component.SearchComplete || !HasComp<RevenantComponent>(args.Examiner))
return;
string message;
switch (component.EssenceAmount)
{
case <= 45:
message = "revenant-soul-yield-low";
break;
case >= 90:
message = "revenant-soul-yield-high";
break;
default:
message = "revenant-soul-yield-average";
break;
}
args.PushMarkup(Loc.GetString(message, ("target", uid)));
}
private void UpdateEssenceAmount(EntityUid uid, EssenceComponent component, EntityEventArgs args)
{
if (!TryComp<MobStateComponent>(uid, out var mob))
return;
switch (mob.CurrentState)
{
case DamageState.Alive:
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
component.EssenceAmount = _random.NextFloat(75f, 100f);
else
component.EssenceAmount = _random.NextFloat(45f, 70f);
break;
case DamageState.Critical:
component.EssenceAmount = _random.NextFloat(35f, 50f);
break;
case DamageState.Dead:
component.EssenceAmount = _random.NextFloat(15f, 20f);
break;
}
}
}