* Cleanup warnings in ClickableSystem * Cleanup warnings in FultonSystem * Cleanup warning in HolidaySystem * Cleanup warning in DoAfterOverlay * Cleanup warning in EntityHealthBarOverlay * Cleanup warning in SmokeVisualizerSystem * Cleanup warning in VaporVisualizerSystem * Cleanup warning in ColorFlashEffectSystem * Cleanup warnings in StealthSystem * Cleanup warnings in TrayScannerSystem * Cleanup warnings in InventoryUIController * Cleanup warnings in HideMechanismsCommand * Cleanup warning in ShowMechanismsCommand * Cleanup warnings in EntityPickupAnimationSystem * Cleanup warnings in PointingSystem * Cleanup warning in StickyVisualizerSystem * Cleanup warnings in TabletopSystem * Cleanup warnings in PillSystem * Cleanup warnings in DiceSystem * Cleanup warnings in ProjectileSystem
28 lines
896 B
C#
28 lines
896 B
C#
using Content.Shared.Body.Organ;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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namespace Content.Client.Commands;
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public sealed class ShowMechanismsCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public const string CommandName = "showmechanisms";
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public override string Command => CommandName;
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var spriteSys = _entManager.System<SpriteSystem>();
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var query = _entManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out _, out var sprite))
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{
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spriteSys.SetContainerOccluded((uid, sprite), false);
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}
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}
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}
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