Files
tbd-station-14/Content.Server/GlobalVerbs/SetAnchorVerb.cs
2021-03-14 14:23:32 +01:00

55 lines
1.8 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GlobalVerbs
{
[GlobalVerb]
public class SetAnchorVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
data.IconTexture = "/Textures/Interface/VerbIcons/anchor.svg.96dpi.png";
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (!target.TryGetComponent(out PhysicsComponent? physics))
{
return;
}
if (groupController.CanCommand(player.playerSession, "setanchor"))
{
data.Text = physics.Anchored ? "Unanchor" : "Anchor";
data.Visibility = VerbVisibility.Visible;
}
}
}
public override void Activate(IEntity user, IEntity target)
{
if (user.TryGetComponent<IActorComponent>(out var player))
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (!groupController.CanCommand(player.playerSession, "setanchor"))
return;
if (target.TryGetComponent(out PhysicsComponent? physics))
{
physics.Anchored = !physics.Anchored;
}
}
}
}
}