* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
850 B
C#
29 lines
850 B
C#
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Morgue
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IActivate))]
|
|
public class MorgueTrayComponent : Component, IActivate
|
|
{
|
|
public override string Name => "MorgueTray";
|
|
|
|
[ViewVariables]
|
|
public IEntity Morgue { get; set; }
|
|
|
|
void IActivate.Activate(ActivateEventArgs eventArgs)
|
|
{
|
|
if(Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
|
|
{
|
|
comp.Activate(new ActivateEventArgs()
|
|
{
|
|
User = eventArgs.User,
|
|
Target = Morgue
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|