* verb logging * Just a lil regex Verb ([a-zA-Z]*) = new\(\) Verb $1 = new(args) * nvm that didn't work * better log messages * Revert "Just a lil regex" This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1. * remove garbage code * better docstring
104 lines
4.1 KiB
C#
104 lines
4.1 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Hands.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Shared.Verbs
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{
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public abstract class SharedVerbSystem : EntitySystem
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{
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[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
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/// <summary>
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/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
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/// does not request verbs from the server.
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/// </summary>
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public virtual Dictionary<VerbType, SortedSet<Verb>> GetLocalVerbs(IEntity target, IEntity user, VerbType verbTypes, bool force = false)
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{
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Dictionary<VerbType, SortedSet<Verb>> verbs = new();
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if ((verbTypes & VerbType.Interaction) == VerbType.Interaction)
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{
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GetInteractionVerbsEvent getVerbEvent = new(user, target, force);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Interaction, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Activation) == VerbType.Activation)
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{
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GetActivationVerbsEvent getVerbEvent = new(user, target, force);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Activation, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Alternative) == VerbType.Alternative)
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{
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GetAlternativeVerbsEvent getVerbEvent = new(user, target, force);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Alternative, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Other) == VerbType.Other)
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{
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GetOtherVerbsEvent getVerbEvent = new(user, target, force);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Other, getVerbEvent.Verbs);
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}
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return verbs;
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}
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/// <summary>
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/// Execute the provided verb.
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/// </summary>
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/// <remarks>
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/// This will try to call the action delegates and raise the local events for the given verb.
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/// </remarks>
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public void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
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{
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// first, lets log the verb. Just in case it ends up crashing the server or something.
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LogVerb(verb, user, target, forced);
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// then invoke any relevant actions
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verb.Act?.Invoke();
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// Maybe raise a local event
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if (verb.ExecutionEventArgs != null)
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{
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if (verb.EventTarget.IsValid())
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RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
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else
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RaiseLocalEvent(verb.ExecutionEventArgs);
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}
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}
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public void LogVerb(Verb verb, EntityUid user, EntityUid target, bool forced)
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{
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// first get the held item. again.
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EntityUid? used = null;
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if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands))
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{
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hands.TryGetActiveHeldEntity(out var useEntityd);
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used = useEntityd?.Uid;
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if (used != null && EntityManager.TryGetComponent(used.Value, out HandVirtualItemComponent? pull))
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used = pull.BlockingEntity;
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}
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// then prepare the basic log message body
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var verbText = $"{verb.Category?.Text} {verb.Text}".Trim();
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var logText = forced
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? $"was forced to execute the '{verbText}' verb targeting " // let's not frame people, eh?
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: $"executed '{verbText}' verb targeting ";
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// then log with entity information
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if (used != null)
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_logSystem.Add(LogType.Verb, verb.Impact,
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$"{user} {logText} {target} while holding {used}");
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else
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_logSystem.Add(LogType.Verb, verb.Impact,
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$"{user} {logText} {target}");
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}
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}
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}
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