Files
tbd-station-14/Content.Server/Atmos/Components/FlammableComponent.cs
mirrorcult 07024f7c77 Severely nerf fires and severely buff fire protection (#5396)
* Make fires do less damage

* Severely nerf fires and severely buff temperature protection

* fuck it, i'll nerf it so hard and we can buff it later if we decide

* new scaling func

* fix

* unused

* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency

* little more balance

* just a wee bit more

* slight adjustment
2021-11-18 23:08:30 -07:00

36 lines
1022 B
C#

using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public class FlammableComponent : Component
{
public override string Name => "Flammable";
[ViewVariables]
public bool Resisting = false;
[ViewVariables]
public readonly List<EntityUid> Collided = new();
[ViewVariables(VVAccess.ReadWrite)]
public bool OnFire { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float FireStacks { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("fireSpread")]
public bool FireSpread { get; private set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("canResistFire")]
public bool CanResistFire { get; private set; } = false;
}
}