Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
10 lines
408 B
C#
10 lines
408 B
C#
namespace Content.Shared.Body.Events;
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/// <summary>
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/// Raised on an entity before they bleed to modify the amount.
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/// </summary>
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/// <param name="BleedAmount">The amount of blood the entity will lose.</param>
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/// <param name="BleedReductionAmount">The amount of bleed reduction that will happen.</param>
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[ByRefEvent]
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public record struct BleedModifierEvent(float BleedAmount, float BleedReductionAmount);
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