* flavor profiles TODO: every single flavor! yeah!!! * adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message * multiple and single flavor messages * start on flavor localization, multiple flavors in localized flavors * flavor prototypes * a few more flavors, descriptions on what each section of the flavor file should be doing * localization for flavor profiles in drink/food system * adds an event that allows a flavor profile list to be transformed base on the user entity * raises it on the food entity too * changes a field in flavor, adds some more flavors, starts adding flavor prototypes * adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors' * changes call ordering in flavorprofile, adds flavor to ignored components server-side flavor is really just a popup message, and those are all processed server-side * fixes where food tried to get the flavor of the user instead of the food * single flavors will now get the localized string * getting the flavor message now ensures that flavors are deduplicated * makes flavor processing more strictly unique bu making everything hashsets * yeah, that could just not have distinctby now * adds flavorprofile directly to food base instead for generic food taste * FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes * flavorprofilesystem now broadcasts the flavor profile modification event * adds more flavors to the flavor profile loc file * skips a flavor, if the flavor string is null/empty * adds some more flavors, adds generic medicine flavor to medicinal chemicals * more food flavors, adds flavors to swallowing * adds some cocktails to the set of flavor profiles * regenerates flavor prototypes * adds flavor type to all flavors, adds whitespace between variants * adds more flavors, adds flavors to several chemicals and food items this is the part that took the longest * changes backup flavor message * spelling mistake * more flavors, and flavors on food * readds all the type fields, whoops * fixes localization strings for forcefeeding food/drink * fixes multiple flavor profile * adds flavor limit for flavors * makes that fetch the cvardef instead
119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
using System.Linq;
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using System.Text;
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using Content.Server.Nutrition.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Microsoft.VisualBasic;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Nutrition.EntitySystems;
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/// <summary>
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/// Deals with flavor profiles when you eat something.
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/// </summary>
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public sealed class FlavorProfileSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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private const string BackupFlavorMessage = "flavor-profile-unknown";
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private int FlavorLimit => _configManager.GetCVar(CCVars.FlavorLimit);
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public string GetLocalizedFlavorsMessage(EntityUid uid, EntityUid user, Solution solution,
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FlavorProfileComponent? flavorProfile = null)
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{
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var flavors = new HashSet<string>();
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if (!Resolve(uid, ref flavorProfile))
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{
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return Loc.GetString(BackupFlavorMessage);
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}
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flavors.UnionWith(flavorProfile.Flavors);
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flavors.UnionWith(GetFlavorsFromReagents(solution, FlavorLimit - flavors.Count, flavorProfile.IgnoreReagents));
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var ev = new FlavorProfileModificationEvent(user, flavors);
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RaiseLocalEvent(ev);
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RaiseLocalEvent(uid, ev);
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RaiseLocalEvent(user, ev);
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return FlavorsToFlavorMessage(flavors);
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}
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public string GetLocalizedFlavorsMessage(EntityUid user, Solution solution)
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{
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var flavors = GetFlavorsFromReagents(solution, FlavorLimit);
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var ev = new FlavorProfileModificationEvent(user, flavors);
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RaiseLocalEvent(user, ev, true);
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return FlavorsToFlavorMessage(flavors);
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}
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private string FlavorsToFlavorMessage(HashSet<string> flavorSet)
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{
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var flavors = new List<FlavorPrototype>();
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foreach (var flavor in flavorSet)
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{
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if (string.IsNullOrEmpty(flavor) || !_prototypeManager.TryIndex<FlavorPrototype>(flavor, out var flavorPrototype))
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{
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continue;
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}
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flavors.Add(flavorPrototype);
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}
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flavors.Sort((a, b) => a.FlavorType.CompareTo(b.FlavorType));
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if (flavors.Count == 1 && !string.IsNullOrEmpty(flavors[0].FlavorDescription))
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{
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return Loc.GetString("flavor-profile", ("flavor", Loc.GetString(flavors[0].FlavorDescription)));
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}
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if (flavors.Count > 1)
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{
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var lastFlavor = Loc.GetString(flavors[^1].FlavorDescription);
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var allFlavors = string.Join(", ", flavors.GetRange(0, flavors.Count - 1).Select(i => Loc.GetString(i.FlavorDescription)));
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return Loc.GetString("flavor-profile-multiple", ("flavors", allFlavors), ("lastFlavor", lastFlavor));
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}
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return Loc.GetString(BackupFlavorMessage);
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}
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private HashSet<string> GetFlavorsFromReagents(Solution solution, int desiredAmount, HashSet<string>? toIgnore = null)
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{
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var flavors = new HashSet<string>();
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foreach (var reagent in solution.Contents)
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{
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if (toIgnore != null && toIgnore.Contains(reagent.ReagentId))
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{
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continue;
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}
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if (flavors.Count == desiredAmount)
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{
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break;
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}
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var flavor = _prototypeManager.Index<ReagentPrototype>(reagent.ReagentId).Flavor;
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flavors.Add(flavor);
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}
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return flavors;
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}
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}
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public sealed class FlavorProfileModificationEvent : EntityEventArgs
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{
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public FlavorProfileModificationEvent(EntityUid user, HashSet<string> flavors)
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{
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User = user;
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Flavors = flavors;
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}
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public EntityUid User { get; }
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public HashSet<string> Flavors { get; }
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}
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