Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/HungerSystem.cs
2022-09-15 03:30:56 +10:00

40 lines
1.0 KiB
C#

using Content.Server.Nutrition.Components;
using Content.Shared.Rejuvenate;
using JetBrains.Annotations;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public sealed class HungerSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
}
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1)
{
foreach (var comp in EntityManager.EntityQuery<HungerComponent>())
{
comp.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime -= 1;
}
}
private void OnRejuvenate(EntityUid uid, HungerComponent component, RejuvenateEvent args)
{
component.ResetFood();
}
}
}