Files
tbd-station-14/Content.Client/GameObjects/Components/StackComponent.cs
Pieter-Jan Briers 56d6720026 Move part of stack code to shared.
Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00

61 lines
1.7 KiB
C#

using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class StackComponent : SharedStackComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
public Control MakeControl() => new StatusControl(this);
public override int Count
{
get => base.Count;
set
{
base.Count = value;
_uiUpdateNeeded = true;
}
}
private sealed class StatusControl : Control
{
private readonly StackComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(StackComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count));
}
}
}
}