102 lines
4.1 KiB
C#
102 lines
4.1 KiB
C#
#nullable enable
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using Content.Shared.Physics;
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using Content.Shared.Spawning;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Systems;
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namespace Content.IntegrationTests.Tests.Utility
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{
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[TestFixture]
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[TestOf(typeof(EntitySystemExtensions))]
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public sealed class EntitySystemExtensionsTest
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{
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private const string BlockerDummyId = "BlockerDummy";
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[TestPrototypes]
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private const string Prototypes = $@"
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- type: entity
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id: {BlockerDummyId}
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name: {BlockerDummyId}
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components:
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: ""-0.49,-0.49,0.49,0.49""
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mask:
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- Impassable
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";
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[Test]
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public async Task Test()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var testMap = await PoolManager.CreateTestMap(pair);
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var mapCoordinates = testMap.MapCoords;
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var entityCoordinates = testMap.GridCoords;
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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var broady = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedBroadphaseSystem>();
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await server.WaitAssertion(() =>
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{
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// Nothing blocking it, only entity is the grid
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Assert.Multiple(() =>
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{
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Assert.That(sEntityManager.SpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.Impassable), Is.Not.Null);
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Assert.That(sEntityManager.TrySpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.Impassable, out var entity));
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Assert.That(entity, Is.Not.Null);
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});
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// Nothing blocking it, only entity is the grid
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Assert.Multiple(() =>
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{
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Assert.That(sEntityManager.SpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.Impassable), Is.Not.Null);
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Assert.That(sEntityManager.TrySpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.Impassable, out var entity));
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Assert.That(entity, Is.Not.Null);
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});
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// Spawn a blocker with an Impassable mask
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sEntityManager.SpawnEntity(BlockerDummyId, entityCoordinates);
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broady.Update(0.016f);
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// Cannot spawn something with an Impassable layer
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Assert.Multiple(() =>
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{
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Assert.That(sEntityManager.SpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.Impassable), Is.Null);
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Assert.That(sEntityManager.TrySpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.Impassable, out var entity), Is.False);
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Assert.That(entity, Is.Null);
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});
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Assert.Multiple(() =>
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{
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Assert.That(sEntityManager.SpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.Impassable), Is.Null);
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Assert.That(sEntityManager.TrySpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.Impassable, out var entity), Is.False);
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Assert.That(entity, Is.Null);
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});
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// Other layers are fine
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Assert.Multiple(() =>
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{
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Assert.That(sEntityManager.SpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.MidImpassable), Is.Not.Null);
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Assert.That(sEntityManager.TrySpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.MidImpassable, out var entity));
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Assert.That(entity, Is.Not.Null);
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});
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Assert.Multiple(() =>
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{
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Assert.That(sEntityManager.SpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.MidImpassable), Is.Not.Null);
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Assert.That(sEntityManager.TrySpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.MidImpassable, out var entity));
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Assert.That(entity, Is.Not.Null);
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});
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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