Files
tbd-station-14/Content.Server/GameObjects/Components/RandomPottedPlantComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

85 lines
2.6 KiB
C#

using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class RandomPottedPlantComponent : Component, IMapInit
{
public override string Name => "RandomPottedPlant";
private static readonly string[] RegularPlantStates;
private static readonly string[] PlasticPlantStates;
private string _selectedState;
private bool _plastic;
// for shared string dict, since we don't define these anywhere in content
[UsedImplicitly]
public static readonly string[] plantIdStrings =
{
"plant-01", "plant-02", "plant-03", "plant-04", "plant-05",
"plant-06", "plant-07", "plant-08", "plant-09", "plant-10",
"plant-11", "plant-12", "plant-13", "plant-14", "plant-15",
"plant-16", "plant-17", "plant-18", "plant-19", "plant-20",
"plant-21", "plant-22", "plant-23", "plant-24", "plant-25",
"plant-26", "plant-27", "plant-28", "plant-29", "plant-30",
};
static RandomPottedPlantComponent()
{
// ReSharper disable once StringLiteralTypo
var states = new List<string> {"applebush"};
for (var i = 1; i < 25; i++)
{
states.Add($"plant-{i:D2}");
}
RegularPlantStates = states.ToArray();
states.Clear();
for (var i = 26; i < 30; i++)
{
states.Add($"plant-{i:D2}");
}
PlasticPlantStates = states.ToArray();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _selectedState, "selected", null);
serializer.DataField(ref _plastic, "plastic", false);
}
protected override void Startup()
{
base.Startup();
if (_selectedState != null)
{
Owner.GetComponent<SpriteComponent>().LayerSetState(0, _selectedState);
}
}
public void MapInit()
{
var random = IoCManager.Resolve<IRobustRandom>();
var list = _plastic ? PlasticPlantStates : RegularPlantStates;
_selectedState = random.Pick(list);
Owner.GetComponent<SpriteComponent>().LayerSetState(0, _selectedState);
}
}
}