* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
11 lines
247 B
C#
11 lines
247 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Projectiles
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{
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[RegisterComponent]
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public class EmitterBoltComponent : Component
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{
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public override string Name => "EmitterBoltComponent";
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}
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}
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