Files
tbd-station-14/Content.Server/GameObjects/Components/Observer/GhostOnMoveComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

41 lines
1.4 KiB
C#

#nullable enable
using System;
using Content.Server.Commands.Observer;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.Console;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Observer
{
[RegisterComponent]
[ComponentReference(typeof(IGhostOnMove))]
public class GhostOnMoveComponent : Component, IRelayMoveInput, IGhostOnMove
{
public override string Name => "GhostOnMove";
public bool CanReturn { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.CanReturn, "canReturn", true);
}
void IRelayMoveInput.MoveInputPressed(ICommonSession session)
{
// Let's not ghost if our mind is visiting...
if (Owner.HasComponent<VisitingMindComponent>()) return;
if (!Owner.TryGetComponent(out MindComponent? mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
var host = IoCManager.Resolve<IServerConsoleHost>();
new Ghost().Execute(new ConsoleShell(host, session), string.Empty, Array.Empty<string>());
}
}
}