* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.MachineLinking
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{
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[RegisterComponent]
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public class SignalSwitchComponent : Component, IInteractHand, IActivate
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{
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public override string Name => "SignalSwitch";
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private bool _on;
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public override void Initialize()
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{
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base.Initialize();
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UpdateSprite();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _on, "on", true);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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TransmitSignal(eventArgs.User);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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TransmitSignal(eventArgs.User);
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return true;
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}
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public void TransmitSignal(IEntity user)
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{
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_on = !_on;
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UpdateSprite();
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if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
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{
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return;
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}
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if (!transmitter.TransmitSignal(_on))
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{
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Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
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}
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}
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private void UpdateSprite()
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{
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetState(0, _on ? "on" : "off");
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}
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}
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[Verb]
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private sealed class ToggleSwitchVerb : Verb<SignalSwitchComponent>
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{
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protected override void Activate(IEntity user, SignalSwitchComponent component)
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{
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component.TransmitSignal(user);
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}
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protected override void GetData(IEntity user, SignalSwitchComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Toggle Switch");
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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}
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