* revenant 2: electric boogaloo * revevent * oversights * Update RevenantSystem.Abilities.cs * names * no shoote stouhg walls
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Content.Shared.Actions;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Revenant;
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public sealed class SoulSearchDoAfterComplete : EntityEventArgs
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{
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public readonly EntityUid Target;
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public SoulSearchDoAfterComplete(EntityUid target)
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{
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Target = target;
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}
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}
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public sealed class SoulSearchDoAfterCancelled : EntityEventArgs { }
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public sealed class HarvestDoAfterComplete : EntityEventArgs
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{
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public readonly EntityUid Target;
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public HarvestDoAfterComplete(EntityUid target)
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{
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Target = target;
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}
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}
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public sealed class HarvestDoAfterCancelled : EntityEventArgs { }
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public sealed class RevenantShopActionEvent : InstantActionEvent { }
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public sealed class RevenantDefileActionEvent : InstantActionEvent { }
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public sealed class RevenantOverloadLightsActionEvent : InstantActionEvent { }
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public sealed class RevenantBlightActionEvent : InstantActionEvent { }
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public sealed class RevenantMalfunctionActionEvent : InstantActionEvent { }
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[NetSerializable, Serializable]
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public enum RevenantVisuals : byte
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{
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Corporeal,
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Stunned,
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Harvesting,
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}
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