* revenant 2: electric boogaloo * revevent * oversights * Update RevenantSystem.Abilities.cs * names * no shoote stouhg walls
16 lines
453 B
C#
16 lines
453 B
C#
namespace Content.Shared.Revenant.Components;
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/// <summary>
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/// Makes the target solid, visible, and applies a slowdown.
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/// Meant to be used in conjunction with statusEffectSystem
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/// </summary>
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[RegisterComponent]
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public sealed class CorporealComponent : Component
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{
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/// <summary>
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/// The debuff applied when the component is present.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MovementSpeedDebuff = 0.66f;
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}
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