* Various UI warnings cleanup * Revert unnecessary change * Redoing SpriteSystem as it's non-injectable * Missed one * Better entity instantiation * General cleanup of warnings changes * Wrong class name!
33 lines
823 B
C#
33 lines
823 B
C#
using Content.Shared.Implants;
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using Robust.Client.UserInterface;
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namespace Content.Client.Implants.UI;
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public sealed class DeimplantBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private DeimplantChoiceWindow? _window;
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public DeimplantBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<DeimplantChoiceWindow>();
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_window.OnImplantChange += implant => SendMessage(new DeimplantChangeVerbMessage(implant));
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}
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public void UpdateState(Dictionary<string, string> implantList, string? implant)
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{
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if (_window != null)
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{
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_window.UpdateImplantList(implantList);
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_window.UpdateState(implant);
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}
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}
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}
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