Files
tbd-station-14/Content.Shared/Maps/ContentTileDefinition.cs
metalgearsloth 37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00

87 lines
3.2 KiB
C#

using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.Maps
{
[UsedImplicitly]
[Prototype("tile")]
public sealed class ContentTileDefinition : IPrototype, IInheritingPrototype, ITileDefinition
{
public const string SpaceID = "Space";
private string _name = string.Empty;
[ParentDataFieldAttribute(typeof(AbstractPrototypeIdArraySerializer<ContentTileDefinition>))]
public string[]? Parents { get; private set; }
[NeverPushInheritance]
[AbstractDataFieldAttribute]
public bool Abstract { get; private set; }
[IdDataField] public string ID { get; } = string.Empty;
public ushort TileId { get; private set; }
[DataField("name")]
public string Name { get; private set; } = "";
[DataField("sprite")] public ResourcePath? Sprite { get; }
[DataField("cornerSprites")] public List<ResourcePath> CornerSprites { get; } = new();
[DataField("cardinalSprites")] public List<ResourcePath> CardinalSprites { get; } = new();
[DataField("isSubfloor")] public bool IsSubFloor { get; private set; }
[DataField("baseTurfs")] public List<string> BaseTurfs { get; } = new();
[DataField("canCrowbar")] public bool CanCrowbar { get; private set; }
[DataField("canWirecutter")] public bool CanWirecutter { get; private set; }
/// <summary>
/// These play when the mob has shoes on.
/// </summary>
[DataField("footstepSounds")] public SoundSpecifier? FootstepSounds { get; }
/// <summary>
/// These play when the mob has no shoes on.
/// </summary>
[DataField("barestepSounds")] public SoundSpecifier? BarestepSounds { get; } = new SoundCollectionSpecifier("BarestepHard");
[DataField("friction")] public float Friction { get; set; }
[DataField("variants")] public byte Variants { get; set; } = 1;
/// <summary>
/// This controls what variants the `variantize` command is allowed to use.
/// </summary>
[DataField("placementVariants")] public byte[] PlacementVariants { get; set; } = new byte[1] { 0 };
[DataField("thermalConductivity")] public float ThermalConductivity { get; set; } = 0.05f;
// Heat capacity is opt-in, not opt-out.
[DataField("heatCapacity")] public float HeatCapacity = Atmospherics.MinimumHeatCapacity;
[DataField("itemDrop", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ItemDropPrototypeName { get; } = "FloorTileItemSteel";
[DataField("isSpace")] public bool IsSpace { get; private set; }
[DataField("sturdy")] public bool Sturdy { get; private set; } = true;
/// <summary>
/// Can weather affect this tile.
/// </summary>
[DataField("weather")] public bool Weather = false;
public void AssignTileId(ushort id)
{
TileId = id;
}
}
}