* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!) * YEET * No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes. * tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI * Comments cleanup and removed IsSlippery. To re-add soon for this PR. * test * We don't actually use this PuddleGeneric anywhere * cheeky * Uncheeky, and tweaks based on #8203 * Recheeky * A small price to pay for `checks passed` * Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way * Undo Slippery Checks * Begin smoothing. Need to fix the animation-not-playing bug again * Cleanup * animation bugfix * IgnoredComponents tests fix
14 lines
255 B
C#
14 lines
255 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Fluids
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{
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[Serializable, NetSerializable]
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public enum PuddleVisuals : byte
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{
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VolumeScale,
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CurrentVolume,
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SolutionColor,
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IsEvaporatingVisual
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}
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}
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