Files
tbd-station-14/Content.Shared/Decals/DecalGridChunkCollectionTypeSerializer.cs
2023-01-19 13:56:45 +11:00

66 lines
2.7 KiB
C#

using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using static Content.Shared.Decals.DecalGridComponent;
namespace Content.Shared.Decals
{
[TypeSerializer]
public sealed class DecalGridChunkCollectionTypeSerializer : ITypeSerializer<DecalGridChunkCollection, MappingDataNode>
{
public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,
IDependencyCollection dependencies, ISerializationContext? context = null)
{
return serializationManager.ValidateNode<Dictionary<Vector2i, Dictionary<uint, Decal>>>(node, context);
}
public DecalGridChunkCollection Read(ISerializationManager serializationManager,
MappingDataNode node,
IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null,
ISerializationManager.InstantiationDelegate<DecalGridChunkCollection>? _ = default)
{
var dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, hookCtx, context, notNullableOverride: true);
var uids = new SortedSet<uint>();
var uidChunkMap = new Dictionary<uint, Vector2i>();
foreach (var (indices, decals) in dictionary)
{
foreach (var uid in decals.Decals.Keys)
{
uids.Add(uid);
uidChunkMap[uid] = indices;
}
}
var uidMap = new Dictionary<uint, uint>();
uint nextIndex = 0;
foreach (var uid in uids)
{
uidMap[uid] = nextIndex++;
}
var newDict = new Dictionary<Vector2i, DecalChunk>();
foreach (var (oldUid, newUid) in uidMap)
{
var indices = uidChunkMap[oldUid];
if(!newDict.ContainsKey(indices))
newDict[indices] = new();
newDict[indices].Decals[newUid] = dictionary[indices].Decals[oldUid];
}
return new DecalGridChunkCollection(newDict) { NextDecalId = nextIndex };
}
public DataNode Write(ISerializationManager serializationManager,
DecalGridChunkCollection value, IDependencyCollection dependencies,
bool alwaysWrite = false,
ISerializationContext? context = null)
{
return serializationManager.WriteValue(value.ChunkCollection, alwaysWrite, context, notNullableOverride: true);
}
}
}