Files
tbd-station-14/Content.Server/Gatherable/GatherableSystem.cs
keronshb 9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00

99 lines
3.4 KiB
C#

using System.Threading;
using Content.Server.Destructible;
using Content.Server.DoAfter;
using Content.Server.Gatherable.Components;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Destructible;
using Content.Shared.EntityList;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Gatherable;
public sealed class GatherableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly DestructibleSystem _destructible = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<GatherableComponent, DoAfterEvent>(OnDoAfter);
}
private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
{
if (!TryComp<GatheringToolComponent>(args.Used, out var tool) || component.ToolWhitelist?.IsValid(args.Used) == false)
return;
// Can't gather too many entities at once.
if (tool.MaxGatheringEntities < tool.GatheringEntities.Count + 1)
return;
var damageRequired = _destructible.DestroyedAt(uid);
var damageTime = (damageRequired / tool.Damage.Total).Float();
damageTime = Math.Max(1f, damageTime);
var doAfter = new DoAfterEventArgs(args.User, damageTime, target: uid, used: args.Used)
{
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
MovementThreshold = 0.25f,
};
_doAfterSystem.DoAfter(doAfter);
}
private void OnDoAfter(EntityUid uid, GatherableComponent component, DoAfterEvent args)
{
if(!TryComp<GatheringToolComponent>(args.Args.Used, out var tool) || args.Args.Target == null)
return;
if (args.Handled || args.Cancelled)
{
tool.GatheringEntities.Remove(args.Args.Target.Value);
return;
}
// Complete the gathering process
_destructible.DestroyEntity(args.Args.Target.Value);
_audio.PlayPvs(tool.GatheringSound, args.Args.Target.Value);
tool.GatheringEntities.Remove(args.Args.Target.Value);
// Spawn the loot!
if (component.MappedLoot == null)
return;
var playerPos = Transform(args.Args.User).MapPosition;
foreach (var (tag, table) in component.MappedLoot)
{
if (tag != "All")
{
if (!_tagSystem.HasTag(tool.Owner, tag))
continue;
}
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
var spawnLoot = getLoot.GetSpawns();
var spawnPos = playerPos.Offset(_random.NextVector2(0.3f));
Spawn(spawnLoot[0], spawnPos);
}
args.Handled = true;
}
}