Medkit to heal yourself and your buddy known issues: - [ ] it doesn't restore screen effects that happens when health status go into crit and dead
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System;
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using SS14.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Map;
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using SS14.Shared.IoC;
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using SS14.Server.GameObjects;
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using SS14.Shared.Maths;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.GameObjects.EntitySystemMessages;
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using SS14.Shared.Serialization;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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public class HealingComponent : Component, IAfterAttack, IUse
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{
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public override string Name => "Healing";
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public int Heal = 100;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref Heal, "heal", 100);
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}
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void IAfterAttack.Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
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{
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if (attacked == null)
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{
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return;
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}
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if (attacked.TryGetComponent(out DamageableComponent damagecomponent))
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{
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damagecomponent.TakeHealing(DamageType.Brute, Heal);
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DropAndDelete(user);
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}
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}
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bool IUse.UseEntity(IEntity user)
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{
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if (user.TryGetComponent(out DamageableComponent damagecomponent))
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{
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damagecomponent.TakeHealing(DamageType.Brute, Heal);
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DropAndDelete(user);
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return false;
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}
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return false;
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}
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void DropAndDelete(IEntity user)
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{
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if(user.TryGetComponent(out HandsComponent handscomponent))
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{
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handscomponent.Drop(Owner);
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Owner.Delete();
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}
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}
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}
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}
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