Files
tbd-station-14/Content.Shared/Singularity/SharedSingularitySystem.cs
Pancake 61da69ee74 Singulo/Radiation Tweaks (#6045)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-01-11 17:30:17 +11:00

137 lines
4.2 KiB
C#

using System;
using Content.Shared.Ghost;
using Content.Shared.Radiation;
using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Singularity
{
public abstract class SharedSingularitySystem : EntitySystem
{
[Dependency] private readonly FixtureSystem _fixtures = default!;
public const string DeleteFixture = "DeleteCircle";
private float GetFalloff(int level)
{
return level switch
{
0 => 9999f,
1 => 6.4f,
2 => 7.0f,
3 => 8.0f,
4 => 10.0f,
5 => 12.0f,
6 => 12.0f,
_ => -1.0f
};
}
private float GetIntensity(int level)
{
return level switch
{
0 => 0.0f,
1 => 2.7f,
2 => 14.4f,
3 => 47.2f,
4 => 180.0f,
5 => 600.0f,
6 => 800.0f,
_ => -1.0f
};
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedSingularityComponent, PreventCollideEvent>(OnPreventCollide);
}
protected void OnPreventCollide(EntityUid uid, SharedSingularityComponent component, PreventCollideEvent args)
{
PreventCollide(uid, component, args);
}
protected virtual bool PreventCollide(EntityUid uid, SharedSingularityComponent component,
PreventCollideEvent args)
{
var otherUid = args.BodyB.Owner;
// For prediction reasons always want the client to ignore these.
if (EntityManager.HasComponent<IMapGridComponent>(otherUid) ||
EntityManager.HasComponent<SharedGhostComponent>(otherUid))
{
args.Cancel();
return true;
}
// If we're above 4 then breach containment
// otherwise, check if it's containment and just keep the collision
if (EntityManager.HasComponent<SharedContainmentFieldComponent>(otherUid) ||
EntityManager.HasComponent<SharedContainmentFieldGeneratorComponent>(otherUid))
{
if (component.Level > 4)
{
args.Cancel();
}
return true;
}
return false;
}
public void ChangeSingularityLevel(SharedSingularityComponent singularity, int value)
{
if (value == singularity.Level)
{
return;
}
value = Math.Clamp(value, 0, 6);
var physics = EntityManager.GetComponentOrNull<PhysicsComponent>(singularity.Owner);
if (singularity.Level > 1 && value <= 1)
{
// Prevents it getting stuck (see SingularityController.MoveSingulo)
if (physics != null)
{
physics.LinearVelocity = Vector2.Zero;
}
}
singularity.Level = value;
if (EntityManager.TryGetComponent(singularity.Owner, out SharedRadiationPulseComponent? pulse))
{
pulse.RadsPerSecond = singularity.RadsPerLevel * value;
}
if (EntityManager.TryGetComponent(singularity.Owner, out AppearanceComponent? appearance))
{
appearance.SetData(SingularityVisuals.Level, value);
}
if (physics != null && _fixtures.GetFixtureOrNull(physics, DeleteFixture) is {Shape: PhysShapeCircle circle})
{
circle.Radius = value - 0.5f;
}
if (EntityManager.TryGetComponent(singularity.Owner, out SingularityDistortionComponent? distortion))
{
distortion.Falloff = GetFalloff(value);
distortion.Intensity = GetIntensity(value);
}
singularity.Dirty();
}
}
}