40 lines
980 B
C#
40 lines
980 B
C#
using System;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[NetworkedComponent()]
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public abstract class SharedThirstComponent : Component
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{
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[ViewVariables]
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public abstract ThirstThreshold CurrentThirstThreshold { get; }
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[Serializable, NetSerializable]
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protected sealed class ThirstComponentState : ComponentState
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{
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public ThirstThreshold CurrentThreshold { get; }
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public ThirstComponentState(ThirstThreshold currentThreshold)
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{
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CurrentThreshold = currentThreshold;
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}
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}
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}
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[NetSerializable, Serializable]
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public enum ThirstThreshold : byte
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{
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// Hydrohomies
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OverHydrated,
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Okay,
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Thirsty,
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Parched,
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Dead,
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}
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}
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