43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Inventory.Events;
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public abstract class UnequippedEventBase : EntityEventArgs
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{
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/// <summary>
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/// The entity unequipping.
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/// </summary>
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public readonly EntityUid Equipee;
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/// <summary>
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/// The entity which got unequipped.
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/// </summary>
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public readonly EntityUid Equipment;
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/// <summary>
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/// The slot the entity got unequipped from.
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/// </summary>
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public readonly string Slot;
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public UnequippedEventBase(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition)
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{
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Equipee = equipee;
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Equipment = equipment;
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Slot = slotDefinition.Name;
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}
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}
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public sealed class DidUnequipEvent : UnequippedEventBase
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{
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public DidUnequipEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
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{
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}
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}
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public sealed class GotUnequippedEvent : UnequippedEventBase
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{
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public GotUnequippedEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
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{
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}
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}
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