Files
tbd-station-14/Content.Shared/Inventory/Events/InventoryEquipActEvent.cs
2022-02-16 18:23:23 +11:00

28 lines
769 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Inventory.Events;
/// <summary>
/// This event is used to tell the server-inventorysystem someone wants to equip something
/// </summary>
[NetSerializable, Serializable]
public sealed class InventoryEquipActEvent : EntityEventArgs
{
public readonly EntityUid Uid;
public readonly EntityUid ItemUid;
public readonly string Slot;
public readonly bool Silent;
public readonly bool Force;
public InventoryEquipActEvent(EntityUid uid, EntityUid itemUid, string slot, bool silent = false, bool force = false)
{
Uid = uid;
ItemUid = itemUid;
Slot = slot;
Silent = silent;
Force = force;
}
}