36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Interaction.Events
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{
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/// <summary>
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/// Event raised directed at a user to see if they can perform a generic interaction.
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/// </summary>
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public sealed class InteractionAttemptEvent : CancellableEntityEventArgs
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{
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public InteractionAttemptEvent(EntityUid uid, EntityUid? target)
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{
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Uid = uid;
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Target = target;
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}
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public EntityUid Uid { get; }
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public EntityUid? Target { get; }
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}
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/// <summary>
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/// Event raised directed at the target entity of an interaction to see if the user is allowed to perform some
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/// generic interaction.
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/// </summary>
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public sealed class GettingInteractedWithAttemptEvent : CancellableEntityEventArgs
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{
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public GettingInteractedWithAttemptEvent(EntityUid uid, EntityUid? target)
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{
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Uid = uid;
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Target = target;
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}
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public EntityUid Uid { get; }
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public EntityUid? Target { get; }
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}
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}
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