36 lines
1019 B
C#
36 lines
1019 B
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Clothing
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{
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[NetworkedComponent()]
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public abstract class SharedMagbootsComponent : Component
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{
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[DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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public abstract bool On { get; set; }
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protected void OnChanged()
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{
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EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, On);
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EntitySystem.Get<ClothingSpeedModifierSystem>().SetClothingSpeedModifierEnabled(Owner, On);
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}
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[Serializable, NetSerializable]
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public sealed class MagbootsComponentState : ComponentState
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{
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public bool On { get; }
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public MagbootsComponentState(bool @on)
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{
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On = on;
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}
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}
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}
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}
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