Files
tbd-station-14/Content.Shared/Clothing/ClothingSpeedModifierSystem.cs

71 lines
2.5 KiB
C#

using Content.Shared.Movement.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Clothing;
public sealed class ClothingSpeedModifierSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<ClothingSpeedModifierComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
}
// Public API
public void SetClothingSpeedModifierEnabled(EntityUid uid, bool enabled, ClothingSpeedModifierComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (component.Enabled != enabled)
{
component.Enabled = enabled;
Dirty(component);
// inventory system will automatically hook into the event raised by this and update accordingly
if (_container.TryGetContainingContainer(uid, out var container))
{
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
}
// Event handlers
private void OnGetState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentGetState args)
{
args.State = new ClothingSpeedModifierComponentState(component.WalkModifier, component.SprintModifier, component.Enabled);
}
private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is ClothingSpeedModifierComponentState state)
{
component.WalkModifier = state.WalkModifier;
component.SprintModifier = state.SprintModifier;
component.Enabled = state.Enabled;
if (_container.TryGetContainingContainer(uid, out var container))
{
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
}
private void OnRefreshMoveSpeed(EntityUid uid, ClothingSpeedModifierComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (!component.Enabled)
return;
args.ModifySpeed(component.WalkModifier, component.SprintModifier);
}
}