Files
tbd-station-14/Content.Shared/Alert/AlertsSystem.cs
2022-03-04 21:52:51 +11:00

257 lines
9.0 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Alert;
public abstract class AlertsSystem : EntitySystem
{
[Dependency]
private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
private readonly Dictionary<AlertType, AlertPrototype> _typeToAlert = new();
public IReadOnlyDictionary<AlertKey, AlertState>? GetActiveAlerts(EntityUid euid)
{
return EntityManager.TryGetComponent(euid, out AlertsComponent comp)
? comp.Alerts
: null;
}
public bool IsShowingAlert(EntityUid euid, AlertType alertType)
{
if (!EntityManager.TryGetComponent(euid, out AlertsComponent alertsComponent))
return false;
if (TryGet(alertType, out var alert))
{
return alertsComponent.Alerts.ContainsKey(alert.AlertKey);
}
Logger.DebugS("alert", "unknown alert type {0}", alertType);
return false;
}
/// <returns>true iff an alert of the indicated alert category is currently showing</returns>
public bool IsShowingAlertCategory(EntityUid euid, AlertCategory alertCategory)
{
return EntityManager.TryGetComponent(euid, out AlertsComponent alertsComponent)
&& alertsComponent.Alerts.ContainsKey(AlertKey.ForCategory(alertCategory));
}
public bool TryGetAlertState(EntityUid euid, AlertKey key, out AlertState alertState)
{
if (EntityManager.TryGetComponent(euid, out AlertsComponent alertsComponent))
return alertsComponent.Alerts.TryGetValue(key, out alertState);
alertState = default;
return false;
}
/// <summary>
/// Shows the alert. If the alert or another alert of the same category is already showing,
/// it will be updated / replaced with the specified values.
/// </summary>
/// <param name="euid"></param>
/// <param name="alertType">type of the alert to set</param>
/// <param name="severity">severity, if supported by the alert</param>
/// <param name="cooldown">cooldown start and end, if null there will be no cooldown (and it will
/// be erased if there is currently a cooldown for the alert)</param>
public void ShowAlert(EntityUid euid, AlertType alertType, short? severity = null, (TimeSpan, TimeSpan)? cooldown = null)
{
if (!EntityManager.TryGetComponent(euid, out AlertsComponent alertsComponent))
return;
if (TryGet(alertType, out var alert))
{
// Check whether the alert category we want to show is already being displayed, with the same type,
// severity, and cooldown.
if (alertsComponent.Alerts.TryGetValue(alert.AlertKey, out var alertStateCallback) &&
alertStateCallback.Type == alertType &&
alertStateCallback.Severity == severity &&
alertStateCallback.Cooldown == cooldown)
{
return;
}
// In the case we're changing the alert type but not the category, we need to remove it first.
alertsComponent.Alerts.Remove(alert.AlertKey);
alertsComponent.Alerts[alert.AlertKey] = new AlertState
{ Cooldown = cooldown, Severity = severity, Type = alertType };
AfterShowAlert(alertsComponent);
alertsComponent.Dirty();
}
else
{
Logger.ErrorS("alert", "Unable to show alert {0}, please ensure this alertType has" +
" a corresponding YML alert prototype",
alertType);
}
}
/// <summary>
/// Clear the alert with the given category, if one is currently showing.
/// </summary>
public void ClearAlertCategory(EntityUid euid, AlertCategory category)
{
if(!EntityManager.TryGetComponent(euid, out AlertsComponent alertsComponent))
return;
var key = AlertKey.ForCategory(category);
if (!alertsComponent.Alerts.Remove(key))
{
return;
}
AfterClearAlert(alertsComponent);
alertsComponent.Dirty();
}
/// <summary>
/// Clear the alert of the given type if it is currently showing.
/// </summary>
public void ClearAlert(EntityUid euid, AlertType alertType)
{
if (!EntityManager.TryGetComponent(euid, out AlertsComponent alertsComponent))
return;
if (TryGet(alertType, out var alert))
{
if (!alertsComponent.Alerts.Remove(alert.AlertKey))
{
return;
}
AfterClearAlert(alertsComponent);
alertsComponent.Dirty();
}
else
{
Logger.ErrorS("alert", "unable to clear alert, unknown alertType {0}", alertType);
}
}
/// <summary>
/// Invoked after showing an alert prior to dirtying the component
/// </summary>
/// <param name="alertsComponent"></param>
protected virtual void AfterShowAlert(AlertsComponent alertsComponent) { }
/// <summary>
/// Invoked after clearing an alert prior to dirtying the component
/// </summary>
/// <param name="alertsComponent"></param>
protected virtual void AfterClearAlert(AlertsComponent alertsComponent) { }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertsComponent, ComponentStartup>(HandleComponentStartup);
SubscribeLocalEvent<AlertsComponent, ComponentShutdown>(HandleComponentShutdown);
SubscribeLocalEvent<AlertsComponent, MetaFlagRemoveAttemptEvent>(OnMetaFlagRemoval);
SubscribeLocalEvent<AlertsComponent, ComponentGetState>(ClientAlertsGetState);
SubscribeLocalEvent<AlertsComponent, ComponentGetStateAttemptEvent>(OnCanGetState);
SubscribeNetworkEvent<ClickAlertEvent>(HandleClickAlert);
LoadPrototypes();
_prototypeManager.PrototypesReloaded += HandlePrototypesReloaded;
}
private void OnMetaFlagRemoval(EntityUid uid, AlertsComponent component, ref MetaFlagRemoveAttemptEvent args)
{
if (component.LifeStage == ComponentLifeStage.Running)
args.Cancelled = true;
}
private void OnCanGetState(EntityUid uid, AlertsComponent component, ref ComponentGetStateAttemptEvent args)
{
// Only send alert state data to the relevant player.
if (args.Player.AttachedEntity != uid)
args.Cancelled = true;
}
protected virtual void HandleComponentShutdown(EntityUid uid, AlertsComponent component, ComponentShutdown args)
{
RaiseLocalEvent(uid, new AlertSyncEvent(uid));
_metaSystem.RemoveFlag(uid, MetaDataFlags.EntitySpecific);
}
private void HandleComponentStartup(EntityUid uid, AlertsComponent component, ComponentStartup args)
{
RaiseLocalEvent(uid, new AlertSyncEvent(uid));
_metaSystem.AddFlag(uid, MetaDataFlags.EntitySpecific);
}
public override void Shutdown()
{
_prototypeManager.PrototypesReloaded -= HandlePrototypesReloaded;
base.Shutdown();
}
private void HandlePrototypesReloaded(PrototypesReloadedEventArgs obj)
{
LoadPrototypes();
}
protected virtual void LoadPrototypes()
{
_typeToAlert.Clear();
foreach (var alert in _prototypeManager.EnumeratePrototypes<AlertPrototype>())
{
if (!_typeToAlert.TryAdd(alert.AlertType, alert))
{
Logger.ErrorS("alert",
"Found alert with duplicate alertType {0} - all alerts must have" +
" a unique alerttype, this one will be skipped", alert.AlertType);
}
}
}
/// <summary>
/// Tries to get the alert of the indicated type
/// </summary>
/// <returns>true if found</returns>
public bool TryGet(AlertType alertType, [NotNullWhen(true)] out AlertPrototype? alert)
{
return _typeToAlert.TryGetValue(alertType, out alert);
}
private void HandleClickAlert(ClickAlertEvent msg, EntitySessionEventArgs args)
{
var player = args.SenderSession.AttachedEntity;
if (player is null || !EntityManager.TryGetComponent<AlertsComponent>(player, out var alertComp)) return;
if (!IsShowingAlert(player.Value, msg.Type))
{
Logger.DebugS("alert", "user {0} attempted to" +
" click alert {1} which is not currently showing for them",
EntityManager.GetComponent<MetaDataComponent>(player.Value).EntityName, msg.Type);
return;
}
if (!TryGet(msg.Type, out var alert))
{
Logger.WarningS("alert", "unrecognized encoded alert {0}", msg.Type);
return;
}
alert.OnClick?.AlertClicked(player.Value);
}
private static void ClientAlertsGetState(EntityUid uid, AlertsComponent component, ref ComponentGetState args)
{
args.State = new AlertsComponentState(component.Alerts);
}
}