Files
tbd-station-14/Content.Shared/Actions/ActionEvents.cs
Leon Friedrich ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00

62 lines
1.6 KiB
C#

using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
public sealed class GetActionsEvent : EntityEventArgs
{
public SortedSet<ActionType> Actions = new();
}
/// <summary>
/// Event used to communicate with the client that the user wishes to perform some action.
/// </summary>
/// <remarks>
/// Basically a wrapper for <see cref="PerformActionEvent"/> that the action system will validate before performing
/// (check cooldown, target, enabling-entity)
/// </remarks>
[Serializable, NetSerializable]
public sealed class RequestPerformActionEvent : EntityEventArgs
{
public readonly ActionType Action;
public readonly EntityUid? EntityTarget;
public readonly MapCoordinates? MapTarget;
public RequestPerformActionEvent(InstantAction action)
{
Action = action;
}
public RequestPerformActionEvent(EntityTargetAction action, EntityUid entityTarget)
{
Action = action;
EntityTarget = entityTarget;
}
public RequestPerformActionEvent(WorldTargetAction action, MapCoordinates mapTarget)
{
Action = action;
MapTarget = mapTarget;
}
}
[ImplicitDataDefinitionForInheritors]
public abstract class PerformActionEvent : HandledEntityEventArgs
{
/// <summary>
/// The user performing the action
/// </summary>
public EntityUid Performer;
}
public abstract class PerformEntityTargetActionEvent : PerformActionEvent
{
public EntityUid Target;
}
public abstract class PerformWorldTargetActionEvent : PerformActionEvent
{
public MapCoordinates Target;
}