Files
tbd-station-14/Content.Shared/Access/Components/AccessReaderComponent.cs
2022-02-16 18:23:23 +11:00

36 lines
1.3 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Access.Components
{
/// <summary>
/// Stores access levels necessary to "use" an entity
/// and allows checking if something or somebody is authorized with these access levels.
/// </summary>
[RegisterComponent]
public sealed class AccessReaderComponent : Component
{
/// <summary>
/// Whether this reader is enabled or not. If disabled, all access
/// checks will pass.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled = true;
/// <summary>
/// The set of tags that will automatically deny an allowed check, if any of them are present.
/// </summary>
public HashSet<string> DenyTags = new();
/// <summary>
/// List of access lists to check allowed against. For an access check to pass
/// there has to be an access list that is a subset of the access in the checking list.
/// </summary>
[DataField("access")]
[ViewVariables]
public List<HashSet<string>> AccessLists = new();
}
}