213 lines
6.7 KiB
C#
213 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.Clothing.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Weapon.Ranged;
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public sealed partial class GunSystem
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{
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// Probably needs combining with magazines in future given the common functionality.
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private void OnAmmoBoxAltVerbs(EntityUid uid, AmmoBoxComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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if (component.AmmoLeft == 0)
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return;
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("dump-vert-get-data-text"),
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IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png",
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Act = () => AmmoBoxEjectContents(component, 10)
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};
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args.Verbs.Add(verb);
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}
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private void OnAmmoBoxInteractHand(EntityUid uid, AmmoBoxComponent component, InteractHandEvent args)
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{
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if (args.Handled) return;
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TryUse(args.User, component);
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}
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private void OnAmmoBoxUse(EntityUid uid, AmmoBoxComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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TryUse(args.User, component);
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}
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private void OnAmmoBoxInteractUsing(EntityUid uid, AmmoBoxComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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if (TryComp(args.Used, out AmmoComponent? ammoComponent))
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{
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if (TryInsertAmmo(args.User, args.Used, component, ammoComponent))
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{
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args.Handled = true;
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}
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return;
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}
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if (!TryComp(args.Used, out RangedMagazineComponent? rangedMagazine)) return;
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for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
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{
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if (TakeAmmo(rangedMagazine) is not {Valid: true} ammo)
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{
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continue;
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}
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if (!TryInsertAmmo(args.User, ammo, component))
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{
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TryInsertAmmo(args.User, ammo, rangedMagazine);
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args.Handled = true;
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return;
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}
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}
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args.Handled = true;
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}
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private void OnAmmoBoxInit(EntityUid uid, AmmoBoxComponent component, ComponentInit args)
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{
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component.AmmoContainer = uid.EnsureContainer<Container>($"{component.Name}-container", out var existing);
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if (existing)
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{
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foreach (var entity in component.AmmoContainer.ContainedEntities)
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{
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component.UnspawnedCount--;
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component.SpawnedAmmo.Push(entity);
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component.AmmoContainer.Insert(entity);
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}
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}
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}
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private void OnAmmoBoxExamine(EntityUid uid, AmmoBoxComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("ammo-box-component-on-examine-caliber-description", ("caliber", component.Caliber)));
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args.PushMarkup(Loc.GetString("ammo-box-component-on-examine-remaining-ammo-description", ("ammoLeft", component.AmmoLeft),("capacity", component.Capacity)));
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}
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private void OnAmmoBoxMapInit(EntityUid uid, AmmoBoxComponent component, MapInitEvent args)
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{
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component.UnspawnedCount += component.Capacity;
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UpdateAmmoBoxAppearance(uid, component);
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}
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private void UpdateAmmoBoxAppearance(EntityUid uid, AmmoBoxComponent ammoBox, AppearanceComponent? appearanceComponent = null)
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{
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if (!Resolve(uid, ref appearanceComponent, false)) return;
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appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
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appearanceComponent.SetData(AmmoVisuals.AmmoCount, ammoBox.AmmoLeft);
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appearanceComponent.SetData(AmmoVisuals.AmmoMax, ammoBox.Capacity);
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}
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private void AmmoBoxEjectContents(AmmoBoxComponent ammoBox, int count)
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{
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var ejectCount = Math.Min(count, ammoBox.Capacity);
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var ejectAmmo = new List<EntityUid>(ejectCount);
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for (var i = 0; i < Math.Min(count, ammoBox.Capacity); i++)
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{
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if (TakeAmmo(ammoBox) is not { } ammo)
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{
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break;
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}
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ejectAmmo.Add(ammo);
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}
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EjectCasings(ejectAmmo);
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UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
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}
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private bool TryUse(EntityUid user, AmmoBoxComponent ammoBox)
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{
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if (!TryComp(user, out HandsComponent? handsComponent))
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{
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return false;
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}
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if (TakeAmmo(ammoBox) is not { } ammo)
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{
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return false;
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}
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if (!_handsSystem.TryPickup(user, ammo, handsComp: handsComponent))
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{
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TryInsertAmmo(user, ammo, ammoBox);
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return false;
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}
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UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
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return true;
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}
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public bool TryInsertAmmo(EntityUid user, EntityUid ammo, AmmoBoxComponent ammoBox, AmmoComponent? ammoComponent = null)
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{
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if (!Resolve(ammo, ref ammoComponent, false))
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{
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return false;
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}
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if (ammoComponent.Caliber != ammoBox.Caliber)
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{
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_popup.PopupEntity(Loc.GetString("ammo-box-component-try-insert-ammo-wrong-caliber"), ammo, Filter.Entities(user));
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return false;
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}
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if (ammoBox.AmmoLeft >= ammoBox.Capacity)
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{
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_popup.PopupEntity(Loc.GetString("ammo-box-component-try-insert-ammo-no-room"), ammo, Filter.Entities(user));
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return false;
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}
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ammoBox.SpawnedAmmo.Push(ammo);
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ammoBox.AmmoContainer.Insert(ammo);
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UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
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return true;
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}
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public EntityUid? TakeAmmo(AmmoBoxComponent ammoBox, TransformComponent? xform = null)
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{
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if (!Resolve(ammoBox.Owner, ref xform)) return null;
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if (ammoBox.SpawnedAmmo.TryPop(out var ammo))
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{
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ammoBox.AmmoContainer.Remove(ammo);
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return ammo;
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}
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if (ammoBox.UnspawnedCount > 0)
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{
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ammo = EntityManager.SpawnEntity(ammoBox.FillPrototype, xform.Coordinates);
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// when dumping from held ammo box, this detaches the spawned ammo from the player.
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EntityManager.GetComponent<TransformComponent>(ammo).AttachParentToContainerOrGrid();
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ammoBox.UnspawnedCount--;
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}
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return ammo;
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}
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}
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