53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Weapon.Ranged
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{
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public sealed class ChemicalAmmoSystem : EntitySystem
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{
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[Dependency] private SolutionContainerSystem _solutionSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ChemicalAmmoComponent, AmmoShotEvent>(OnFire);
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}
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private void OnFire(EntityUid uid, ChemicalAmmoComponent component, AmmoShotEvent args)
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{
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if (!_solutionSystem.TryGetSolution(uid, component.SolutionName, out var ammoSolution))
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return;
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var projectiles = args.FiredProjectiles;
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var projectileSolutionContainers = new List<(EntityUid, Solution)>();
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foreach (var projectile in projectiles)
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{
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if (_solutionSystem
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.TryGetSolution(projectile, component.SolutionName, out var projectileSolutionContainer))
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{
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projectileSolutionContainers.Add((uid, projectileSolutionContainer));
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}
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}
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if (!projectileSolutionContainers.Any())
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return;
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var solutionPerProjectile = ammoSolution.CurrentVolume * (1 / projectileSolutionContainers.Count);
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foreach (var (projectileUid, projectileSolution) in projectileSolutionContainers)
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{
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var solutionToTransfer = _solutionSystem.SplitSolution(uid, ammoSolution, solutionPerProjectile);
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_solutionSystem.TryAddSolution(projectileUid, projectileSolution, solutionToTransfer);
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}
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_solutionSystem.RemoveAllSolution(uid, ammoSolution);
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}
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}
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}
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