80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
using System;
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using Content.Server.UserInterface;
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using Content.Server.WireHacking;
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using Content.Shared.Sound;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Server.VendingMachines.systems;
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using static Content.Shared.Wires.SharedWiresComponent;
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namespace Content.Server.VendingMachines
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{
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[RegisterComponent]
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public sealed class VendingMachineComponent : SharedVendingMachineComponent, IWires
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{
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public bool Ejecting;
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public TimeSpan AnimationDuration = TimeSpan.Zero;
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[DataField("pack")]
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public string PackPrototypeId = string.Empty;
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public string SpriteName = "";
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public bool Broken;
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/// <summary>
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/// When true, will forcefully throw any object it dispenses
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/// </summary>
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[DataField("speedLimiter")]
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public bool CanShoot = false;
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[DataField("soundVend")]
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// Grabbed from: https://github.com/discordia-space/CEV-Eris/blob/f702afa271136d093ddeb415423240a2ceb212f0/sound/machines/vending_drop.ogg
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public SoundSpecifier SoundVend = new SoundPathSpecifier("/Audio/Machines/machine_vend.ogg");
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[DataField("soundDeny")]
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// Yoinked from: https://github.com/discordia-space/CEV-Eris/blob/35bbad6764b14e15c03a816e3e89aa1751660ba9/sound/machines/Custom_deny.ogg
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public SoundSpecifier SoundDeny = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
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public float NonLimitedEjectForce = 7.5f;
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public float NonLimitedEjectRange = 5f;
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public enum Wires
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{
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/// <summary>
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/// Shoots a random item when pulsed.
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/// </summary>
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Limiter
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.Limiter);
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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var identifier = (Wires) args.Identifier;
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if (identifier == Wires.Limiter && args.Action == WiresAction.Pulse)
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{
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EntitySystem.Get<VendingMachineSystem>().EjectRandom(this.Owner, true, this);
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}
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}
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}
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public sealed class WiresUpdateEventArgs : EventArgs
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{
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public readonly object Identifier;
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public readonly WiresAction Action;
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public WiresUpdateEventArgs(object identifier, WiresAction action)
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{
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Identifier = identifier;
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Action = action;
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}
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}
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public interface IWires
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{
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void RegisterWires(WiresComponent.WiresBuilder builder);
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void WiresUpdate(WiresUpdateEventArgs args);
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}
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}
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