Files
tbd-station-14/Content.Server/Toilet/ToiletComponent.cs
2022-02-08 19:42:49 +11:00

35 lines
1.1 KiB
C#

using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Shared.Sound;
using Content.Shared.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Toilet
{
[RegisterComponent]
public sealed class ToiletComponent : Component, ISuicideAct
{
[DataField("pryLidTime")]
public float PryLidTime = 1f;
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string PryingQuality = "Prying";
[DataField("toggleSound")]
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
public bool LidOpen = false;
public bool IsSeatUp = false;
public bool IsPrying = false;
// todo: move me to ECS
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{
return EntitySystem.Get<ToiletSystem>().Suicide(Owner, victim, this);
}
}
}