218 lines
8.3 KiB
C#
218 lines
8.3 KiB
C#
using System;
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using System.Linq;
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using Content.Server.Power.Events;
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using Content.Server.PowerCell;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Stunnable.Components;
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using Content.Server.Weapon.Melee;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Jittering;
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using Content.Shared.Popups;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Stunnable
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{
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public sealed class StunbatonSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly StutteringSystem _stutteringSystem = default!;
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[Dependency] private readonly SharedJitteringSystem _jitterSystem = default!;
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[Dependency] private readonly PowerCellSystem _cellSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunbatonComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<StunbatonComponent, MeleeInteractEvent>(OnMeleeInteract);
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SubscribeLocalEvent<StunbatonComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<StunbatonComponent, ThrowDoHitEvent>(OnThrowCollide);
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SubscribeLocalEvent<StunbatonComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
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}
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private void OnMeleeHit(EntityUid uid, StunbatonComponent comp, MeleeHitEvent args)
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{
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if (!comp.Activated || !args.HitEntities.Any())
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return;
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if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
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return;
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foreach (EntityUid entity in args.HitEntities)
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{
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StunEntity(entity, comp);
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SendPowerPulse(entity, args.User, uid);
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}
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}
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private void OnMeleeInteract(EntityUid uid, StunbatonComponent comp, MeleeInteractEvent args)
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{
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if (!comp.Activated)
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return;
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if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
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return;
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args.CanInteract = true;
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StunEntity(args.Entity, comp);
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SendPowerPulse(args.Entity, args.User, uid);
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}
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private void OnUseInHand(EntityUid uid, StunbatonComponent comp, UseInHandEvent args)
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{
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if (comp.Activated)
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{
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TurnOff(comp);
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}
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else
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{
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TurnOn(comp, args.User);
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}
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}
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private void OnThrowCollide(EntityUid uid, StunbatonComponent comp, ThrowDoHitEvent args)
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{
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if (!comp.Activated)
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return;
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if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery))
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return;
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if (_robustRandom.Prob(comp.OnThrowStunChance) && battery.TryUseCharge(comp.EnergyPerUse))
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{
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SendPowerPulse(args.Target, args.User, uid);
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StunEntity(args.Target, comp);
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}
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}
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private void OnPowerCellChanged(EntityUid uid, StunbatonComponent comp, PowerCellChangedEvent args)
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{
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if (!comp.Activated)
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return;
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if (args.Ejected
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|| !_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery)
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|| battery.CurrentCharge < comp.EnergyPerUse)
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{
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TurnOff(comp);
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}
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}
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private void OnExamined(EntityUid uid, StunbatonComponent comp, ExaminedEvent args)
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{
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var msg = comp.Activated
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? Loc.GetString("comp-stunbaton-examined-on")
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: Loc.GetString("comp-stunbaton-examined-off");
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args.PushMarkup(msg);
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}
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private void StunEntity(EntityUid entity, StunbatonComponent comp)
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{
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if (!EntityManager.TryGetComponent(entity, out StatusEffectsComponent? status) || !comp.Activated) return;
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// TODO: Make slowdown inflicted customizable.
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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if (!EntityManager.HasComponent<SlowedDownComponent>(entity))
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
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else
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_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), true, 0.5f, 0.5f, status);
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}
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else
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
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else
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_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), true, 0.5f, 0.5f, status);
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}
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var slowdownTime = TimeSpan.FromSeconds(comp.SlowdownTime);
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_jitterSystem.DoJitter(entity, slowdownTime, true, status:status);
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_stutteringSystem.DoStutter(entity, slowdownTime, true, status);
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if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery) || !(battery.CurrentCharge < comp.EnergyPerUse))
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return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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TurnOff(comp);
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}
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private void TurnOff(StunbatonComponent comp)
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{
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if (!comp.Activated)
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{
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return;
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}
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if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item)) return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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// TODO stunbaton visualizer
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sprite.LayerSetState(0, "stunbaton_off");
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comp.Activated = false;
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}
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private void TurnOn(StunbatonComponent comp, EntityUid user)
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{
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if (comp.Activated)
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{
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return;
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}
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if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item))
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return;
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var playerFilter = Filter.Pvs(comp.Owner);
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if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery))
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{
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SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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user.PopupMessage(Loc.GetString("comp-stunbaton-activated-missing-cell"));
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return;
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}
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if (battery.CurrentCharge < comp.EnergyPerUse)
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{
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SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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user.PopupMessage(Loc.GetString("comp-stunbaton-activated-dead-cell"));
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return;
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}
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SoundSystem.Play(playerFilter, comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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comp.Activated = true;
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}
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private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
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{
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RaiseLocalEvent(target, new PowerPulseEvent()
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{
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Used = used,
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User = user
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}, false);
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}
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}
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}
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