Files
tbd-station-14/Content.Server/Stunnable/StunSystem.cs
Leon Friedrich ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00

56 lines
2.0 KiB
C#

using System;
using Content.Server.Act;
using Content.Server.Administration.Logs;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable
{
public sealed class StunSystem : SharedStunSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectsComponent, DisarmedEvent>(OnDisarmed);
}
private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedEvent args)
{
if (args.Handled || !_random.Prob(args.PushProbability))
return;
if (!TryParalyze(uid, TimeSpan.FromSeconds(4f), true, status))
return;
var source = args.Source;
var target = args.Target;
var knock = EntityManager.GetComponent<KnockedDownComponent>(uid);
SoundSystem.Play(Filter.Pvs(source), knock.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
// TODO: Use PopupSystem
source.PopupMessageOtherClients(Loc.GetString("stunned-component-disarm-success-others", ("source", Name(source)), ("target", Name(target))));
source.PopupMessageCursor(Loc.GetString("stunned-component-disarm-success", ("target", Name(target))));
_adminLogSystem.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(args.Source):user} knocked down {ToPrettyString(args.Target):target}");
args.Handled = true;
}
}
}