32 lines
872 B
C#
32 lines
872 B
C#
using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Stunnable.Components
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{
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/// <summary>
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/// Adds stun when it collides with an entity
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/// </summary>
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[RegisterComponent, Friend(typeof(StunOnCollideSystem))]
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public sealed class StunOnCollideComponent : Component
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{
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// TODO: Can probably predict this.
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// See stunsystem for what these do
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[DataField("stunAmount")]
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public int StunAmount;
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[DataField("knockdownAmount")]
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public int KnockdownAmount;
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[DataField("slowdownAmount")]
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public int SlowdownAmount;
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[DataField("walkSpeedMultiplier")]
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public float WalkSpeedMultiplier = 1f;
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[DataField("runSpeedMultiplier")]
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public float RunSpeedMultiplier = 1f;
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}
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}
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