Files
tbd-station-14/Content.Server/StationEvents/Events/RadiationStorm.cs
Moony 0898c8a837 More events (#6894)
* Implements bureaucratic error and random sentience.

* Adds the Vent Critters event.

* bug moment

* forgot ignores.

* undo something i included in the PR by mistake.

* address review
2022-02-25 23:10:09 -06:00

127 lines
4.4 KiB
C#

using System.Linq;
using Content.Server.Radiation;
using Content.Server.Station;
using Content.Shared.Coordinates;
using Content.Shared.Station;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.StationEvents.Events
{
[UsedImplicitly]
public sealed class RadiationStorm : StationEvent
{
// Based on Goonstation style radiation storm with some TG elements (announcer, etc.)
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override string Name => "RadiationStorm";
public override string StartAnnouncement => Loc.GetString("station-event-radiation-storm-start-announcement");
protected override string EndAnnouncement => Loc.GetString("station-event-radiation-storm-end-announcement");
public override string StartAudio => "/Audio/Announcements/radiation.ogg";
protected override float StartAfter => 10.0f;
// Event specific details
private float _timeUntilPulse;
private const float MinPulseDelay = 0.2f;
private const float MaxPulseDelay = 0.8f;
private StationId _target = StationId.Invalid;
private void ResetTimeUntilPulse()
{
_timeUntilPulse = _robustRandom.NextFloat() * (MaxPulseDelay - MinPulseDelay) + MinPulseDelay;
}
public override void Announce()
{
base.Announce();
EndAfter = _robustRandom.Next(30, 80) + StartAfter; // We want to be forgiving about the radstorm.
}
public override void Startup()
{
ResetTimeUntilPulse();
_target = _robustRandom.Pick(_entityManager.EntityQuery<StationComponent>().ToArray()).Station;
base.Startup();
}
public override void Shutdown()
{
base.Shutdown();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!Started || !Running) return;
_timeUntilPulse -= frameTime;
if (_timeUntilPulse <= 0.0f)
{
var mapManager = IoCManager.Resolve<IMapManager>();
// Account for split stations by just randomly picking a piece of it.
var possibleTargets = _entityManager.EntityQuery<StationComponent>()
.Where(x => x.Station == _target).ToArray();
StationComponent tempQualifier = _robustRandom.Pick(possibleTargets);
var stationEnt = (tempQualifier).Owner;
if (!_entityManager.TryGetComponent<IMapGridComponent>(stationEnt, out var grid))
return;
if (mapManager.IsGridPaused(grid.GridIndex))
return;
SpawnPulse(grid.Grid);
}
}
private void SpawnPulse(IMapGrid mapGrid)
{
if (!TryFindRandomGrid(mapGrid, out var coordinates))
return;
var pulse = _entityManager.SpawnEntity("RadiationPulse", coordinates);
_entityManager.GetComponent<RadiationPulseComponent>(pulse).DoPulse();
ResetTimeUntilPulse();
}
public void SpawnPulseAt(EntityCoordinates at)
{
var pulse = IoCManager.Resolve<IEntityManager>()
.SpawnEntity("RadiationPulse", at);
_entityManager.GetComponent<RadiationPulseComponent>(pulse).DoPulse();
}
private bool TryFindRandomGrid(IMapGrid mapGrid, out EntityCoordinates coordinates)
{
if (!mapGrid.Index.IsValid())
{
coordinates = default;
return false;
}
var bounds = mapGrid.LocalBounds;
var randomX = _robustRandom.Next((int) bounds.Left, (int) bounds.Right);
var randomY = _robustRandom.Next((int) bounds.Bottom, (int) bounds.Top);
coordinates = mapGrid.ToCoordinates(randomX, randomY);
// TODO: Need to get valid tiles? (maybe just move right if the tile we chose is invalid?)
if (!coordinates.IsValid(_entityManager))
{
coordinates = default;
return false;
}
return true;
}
}
}