174 lines
6.1 KiB
C#
174 lines
6.1 KiB
C#
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Shared.Atmos;
|
|
using Content.Shared.Station;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.StationEvents.Events
|
|
{
|
|
internal sealed class GasLeak : StationEvent
|
|
{
|
|
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
|
|
public override string Name => "GasLeak";
|
|
|
|
public override string StartAnnouncement => Loc.GetString("station-event-gas-leak-start-announcement");
|
|
|
|
// Sourced from https://github.com/vgstation-coders/vgstation13/blob/2c5a491446ab824a8fbbf39bcf656b590e0228df/sound/misc/bloblarm.ogg
|
|
public override string StartAudio => "/Audio/Announcements/bloblarm.ogg";
|
|
|
|
protected override string EndAnnouncement => Loc.GetString("station-event-gas-leak-end-announcement");
|
|
|
|
private static readonly Gas[] LeakableGases = {
|
|
Gas.Plasma,
|
|
Gas.Tritium,
|
|
};
|
|
|
|
public override int EarliestStart => 10;
|
|
|
|
public override int MinimumPlayers => 5;
|
|
|
|
public override float Weight => WeightLow;
|
|
|
|
public override int? MaxOccurrences => 1;
|
|
|
|
/// <summary>
|
|
/// Give people time to get their internals on.
|
|
/// </summary>
|
|
protected override float StartAfter => 20f;
|
|
|
|
/// <summary>
|
|
/// Don't know how long the event will be until we calculate the leak amount.
|
|
/// </summary>
|
|
protected override float EndAfter { get; set; } = float.MaxValue;
|
|
|
|
/// <summary>
|
|
/// Running cooldown of how much time until another leak.
|
|
/// </summary>
|
|
private float _timeUntilLeak;
|
|
|
|
/// <summary>
|
|
/// How long between more gas being added to the tile.
|
|
/// </summary>
|
|
private const float LeakCooldown = 1.0f;
|
|
|
|
// Event variables
|
|
|
|
private StationId _targetStation;
|
|
|
|
private EntityUid _targetGrid;
|
|
|
|
private Vector2i _targetTile;
|
|
|
|
private EntityCoordinates _targetCoords;
|
|
|
|
private bool _foundTile;
|
|
|
|
private Gas _leakGas;
|
|
|
|
private float _molesPerSecond;
|
|
|
|
private const int MinimumMolesPerSecond = 20;
|
|
|
|
/// <summary>
|
|
/// Don't want to make it too fast to give people time to flee.
|
|
/// </summary>
|
|
private const int MaximumMolesPerSecond = 50;
|
|
|
|
private const int MinimumGas = 250;
|
|
|
|
private const int MaximumGas = 1000;
|
|
|
|
private const float SparkChance = 0.05f;
|
|
|
|
public override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
// Essentially we'll pick out a target amount of gas to leak, then a rate to leak it at, then work out the duration from there.
|
|
if (TryFindRandomTile(out _targetTile, out _targetStation, out _targetGrid, out _targetCoords))
|
|
{
|
|
_foundTile = true;
|
|
|
|
_leakGas = _robustRandom.Pick(LeakableGases);
|
|
// Was 50-50 on using normal distribution.
|
|
var totalGas = (float) _robustRandom.Next(MinimumGas, MaximumGas);
|
|
_molesPerSecond = _robustRandom.Next(MinimumMolesPerSecond, MaximumMolesPerSecond);
|
|
EndAfter = totalGas / _molesPerSecond + StartAfter;
|
|
Logger.InfoS("stationevents", $"Leaking {totalGas} of {_leakGas} over {EndAfter - StartAfter} seconds at {_targetTile}");
|
|
}
|
|
|
|
// Look technically if you wanted to guarantee a leak you'd do this in announcement but having the announcement
|
|
// there just to fuck with people even if there is no valid tile is funny.
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
if (!Started || !Running) return;
|
|
|
|
_timeUntilLeak -= frameTime;
|
|
|
|
if (_timeUntilLeak > 0f) return;
|
|
_timeUntilLeak += LeakCooldown;
|
|
|
|
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
|
|
|
if (!_foundTile ||
|
|
_targetGrid == default ||
|
|
_entityManager.Deleted(_targetGrid) ||
|
|
!atmosphereSystem.IsSimulatedGrid(_entityManager.GetComponent<TransformComponent>(_targetGrid).GridID))
|
|
{
|
|
Running = false;
|
|
return;
|
|
}
|
|
|
|
var environment = atmosphereSystem.GetTileMixture(_entityManager.GetComponent<TransformComponent>(_targetGrid).GridID, _targetTile, true);
|
|
|
|
environment?.AdjustMoles(_leakGas, LeakCooldown * _molesPerSecond);
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
Spark();
|
|
|
|
_foundTile = false;
|
|
_targetGrid = default;
|
|
_targetTile = default;
|
|
_targetCoords = default;
|
|
_leakGas = Gas.Oxygen;
|
|
EndAfter = float.MaxValue;
|
|
}
|
|
|
|
private void Spark()
|
|
{
|
|
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
|
if (_robustRandom.NextFloat() <= SparkChance)
|
|
{
|
|
if (!_foundTile ||
|
|
_targetGrid == default ||
|
|
(!_entityManager.EntityExists(_targetGrid) ? EntityLifeStage.Deleted : _entityManager.GetComponent<MetaDataComponent>(_targetGrid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
|
!atmosphereSystem.IsSimulatedGrid(_entityManager.GetComponent<TransformComponent>(_targetGrid).GridID))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Don't want it to be so obnoxious as to instantly murder anyone in the area but enough that
|
|
// it COULD start potentially start a bigger fire.
|
|
atmosphereSystem.HotspotExpose(_entityManager.GetComponent<TransformComponent>(_targetGrid).GridID, _targetTile, 700f, 50f, true);
|
|
SoundSystem.Play(Filter.Pvs(_targetCoords), "/Audio/Effects/sparks4.ogg", _targetCoords);
|
|
}
|
|
}
|
|
}
|
|
}
|