Files
tbd-station-14/Content.Server/StationEvents/Events/BureaucraticError.cs
Moony 0898c8a837 More events (#6894)
* Implements bureaucratic error and random sentience.

* Adds the Vent Critters event.

* bug moment

* forgot ignores.

* undo something i included in the PR by mistake.

* address review
2022-02-25 23:10:09 -06:00

64 lines
2.3 KiB
C#

using System.Linq;
using Content.Server.Station;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class BureaucraticError : StationEvent
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string? StartAnnouncement =>
Loc.GetString("station-event-bureaucratic-error-announcement");
public override string Name => "BureaucraticError";
public override string? StartAudio => "/Audio/Announcements/announce.ogg";
public override int MinimumPlayers => 25;
public override float Weight => WeightLow;
public override int? MaxOccurrences => 2;
protected override float EndAfter => 1f;
public override void Startup()
{
base.Startup();
var chosenStation = _random.Pick(EntitySystem.Get<StationSystem>().StationInfo.Values.ToList());
var jobList = chosenStation.JobList.Keys.Where(x => !_prototypeManager.Index<JobPrototype>(x).IsHead).ToList();
// Low chance to completely change up the late-join landscape by closing all positions except infinite slots.
// Lower chance than the /tg/ equivalent of this event.
if (_random.Prob(0.25f))
{
var chosenJob = _random.PickAndTake(jobList);
chosenStation.AdjustJobAmount(chosenJob, -1); // INFINITE chaos.
foreach (var job in jobList)
{
if (chosenStation.JobList[job] == -1)
continue;
chosenStation.AdjustJobAmount(job, 0);
}
}
else
{
// Changing every role is maybe a bit too chaotic so instead change 20-30% of them.
for (var i = 0; i < _random.Next((int)(jobList.Count * 0.20), (int)(jobList.Count * 0.30)); i++)
{
var chosenJob = _random.PickAndTake(jobList);
if (chosenStation.JobList[chosenJob] == -1)
continue;
var adj = Math.Max(chosenStation.JobList[chosenJob] + _random.Next(-3, 6), 0);
chosenStation.AdjustJobAmount(chosenJob, adj);
}
}
}
}