Files
tbd-station-14/Content.Server/Mining/Components/PickaxeComponent.cs
2022-02-16 18:23:23 +11:00

34 lines
1.0 KiB
C#

using System.Collections.Generic;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Mining.Components
{
[RegisterComponent]
public sealed class PickaxeComponent : Component
{
[DataField("sound")]
public SoundSpecifier MiningSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
[DataField("timeMultiplier")]
public float MiningTimeMultiplier { get; set; } = 1f;
/// <summary>
/// What damage should be given to objects when
/// mined using a pickaxe?
/// </summary>
[DataField("damage", required: true)]
public DamageSpecifier Damage { get; set; } = default!;
/// <summary>
/// How many entities can this pickaxe mine at once?
/// </summary>
[DataField("maxEntities")]
public int MaxMiningEntities = 1;
public HashSet<EntityUid> MiningEntities = new();
}
}