Files
tbd-station-14/Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
2022-02-08 19:42:49 +11:00

59 lines
1.8 KiB
C#

using System;
using Content.Shared.Inventory;
using Content.Shared.Medical.SuitSensor;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Medical.SuitSensors
{
/// <summary>
/// Tracking device, embedded in almost all uniforms and jumpsuits.
/// If enabled, will report to crew monitoring console owners position and status.
/// </summary>
[RegisterComponent]
[Friend(typeof(SuitSensorSystem))]
public sealed class SuitSensorComponent : Component
{
/// <summary>
/// Choose a random sensor mode when item is spawned.
/// </summary>
[DataField("randomMode")]
public bool RandomMode = true;
/// <summary>
/// If true user can't change suit sensor mode
/// </summary>
[DataField("controlsLocked")]
public bool ControlsLocked = false;
/// <summary>
/// Current sensor mode. Can be switched by user verbs.
/// </summary>
[DataField("mode")]
public SuitSensorMode Mode = SuitSensorMode.SensorOff;
/// <summary>
/// Activate sensor if user wear it in this slot.
/// </summary>
[DataField("activationSlot")]
public string ActivationSlot = "jumpsuit";
/// <summary>
/// How often does sensor update its owners status (in seconds).
/// </summary>
[DataField("updateRate")]
public float UpdateRate = 2f;
/// <summary>
/// Current user that wears suit sensor. Null if nobody wearing it.
/// </summary>
public EntityUid? User = null;
/// <summary>
/// Last time when sensor updated owners status
/// </summary>
public TimeSpan LastUpdate = TimeSpan.Zero;
}
}