Files
tbd-station-14/Content.Server/MachineLinking/Events/SignalReceivedEvent.cs
2022-02-16 18:23:23 +11:00

17 lines
371 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public sealed class SignalReceivedEvent : EntityEventArgs
{
public readonly string Port;
public readonly object? Value;
public SignalReceivedEvent(string port, object? value)
{
Port = port;
Value = value;
}
}
}