15 lines
271 B
C#
15 lines
271 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.Lock
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{
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public sealed class LockToggledEvent : EntityEventArgs
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{
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public readonly bool Locked;
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public LockToggledEvent(bool locked)
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{
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Locked = locked;
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}
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}
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}
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